Vegetation
Monsters
- ST;
- DX;
- IQ;
- HT;
- HP;
- Speed;
- Dodge;
- PD/DR;
- Size;
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With |
Type |
Damage |
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Reach; |
Magic Resistance;L |
- ST;18
- DX;12
- IQ;5
- HT;12 Tree, 10 Vines
- HP;20 Tree, 8 Vines
- Speed;4 (4 yards per Day)
- Dodge;0 Tree, 6 Vines
- PD/DR;Trunk 1/5, Vines 0/2
- Size;2
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With |
Type |
Damage |
Vine |
Crush |
1d |
Acid |
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2d-1 |
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Reach;2, 3, 4 |
Magic Resistance;L1
per 10 years of Age(Max of 9 ) |
This tree is named for its noose-like vines. Hangman trees are
deciduous, resembling thick oaks with few branches and sparse foliage. Knot-like sensory
organs are usually located high on the trunk. In the area where the tree's main branches
split off, there is an opening which leads to the creature's acid-filled
stomach. The lower trunk has a slash-like opening for the expulsion of
indigestibles. Saplings can move at 6 feet an hour, while older trees can move only 2 feet
an hour.
Their shallow root systems and small number of leaves require them to supplement their
diet by direct ingestion of protein, so each tree traps prey. During freezing weather, a
taproot is put down and the tree is dormant.
A hangman tree can release a hallucinatory perfume at will, and it does
so when prey is 30-80 feet away. Those who inhale the perfume believe the hangman tree to
be a normal tree, or even a treant, depending on the mood of the tree. Mature and older
hangman trees can speak halting Common.
The tree attacks by dropping noose-like vines around prey. Although each tree has 1d6+3
appendages, it can control only three of them at any one time. It takes HT 10 of damage to
sever a vine; this is in addition to the damage needed to kill the tree. Vines are
PD0/DR2, while the main tree is PD1/DR5. When in contact with a victim, the tree inflicts
1d points of damage per round as the vine tightens and lifts its prey (1,000-pound limit)
to the opening in the upper trunk. This requires eight rounds. One attempt at a bend
bars/lift gates roll can be made to break free; victims who fail the roll cannot escape.
On the fifth round after being picked up, the victim is dropped into the hangman tree's
stomach. The victim suffers 2d-1 points of acid damage per round until dead, and is then
digested. Escape from the stomach is impossible. Many sharp growths surround the top of
the opening, they point inward and down. About three man-sized victims can fit in the
tree's stomach at one time.
A hangman tree draws power from its environment. It has Magic Resistance L1 per decade of
age, up to a maximum of L9. However, the tree is vulnerable to elemental attacks.
Lightning that passes its magic resistance inflicts double damage; extreme cold shocks the
tree into dormancy until it thaws. Darkness also causes it to slow its activities, so it
functions at half efficiency (three attacks per two rounds).
Hangman trees have no interest in treasure and, because they move
constantly, it is unlikely that treasure would be found near one, although they do expel
undigestible items periodically.
Age guide: 0-4 years, non-combatant sprout, HT6, no attacks; 5-20 years, sapling, HT8;
21-75 years, mature tree, HT10; 76-150 years, old tree, HT12; 151+ years, ancient tree,
HT14.