Turning Undead-GURPS
Roll a Quick Contest of Skills
Priest uses IQ & Turn Undead Levels verses Undead IQ Equivalent
Undead equivalent IQs for turning or controlling
Undead Type |
IQ |
Undead Type |
IQ |
Undead Type |
IQ |
Skeletons |
8 |
Ju-Ju |
11 |
Ghosts |
15 |
Zombies |
9 |
Mummy |
12 |
Spectres |
16 |
Heucuva |
10 |
Wights |
13 |
Vampires |
18 |
Ghouls |
11 |
Ghasts |
14 |
Liches |
20 |
Shadows |
11 |
Wraiths |
14 |
Dracoliches |
* |
*Dracoliches have the same intelligence as the Color of Dragon it originally was.
Example:
Galen, a Priest of Tylanria, encounters 4 Zombies while travelling to Balien City, unfortunately Galen is armed only with a Mace. He decides to even the fight up a little by Turning some or all of the Zombies. Galen boldly presents his Holy Symbol to the Zombies whilst praying to Tylanria for the Power to smite them. Galen has an IQ of 10 and Turning Undead at L4 for a total of 14 and the Zombies are at 9. Galen rolls an 8 while the Zombies roll a 12, the difference is then calculated ( Galen made his roll by 6 and the Zombies missed by 3 = a difference of 9) and then the Turning Results Table is consulted ( In this case a 9 results in the Zombies fleeing or 1d6 of them being disintegrated ). Galen then rolls a 5, which destroys all the Zombies.
0-1 |
Undead approach reluctantly and are at 2 to all Skills |
2-3 |
Undead approach reluctantly and are at 4 to all Skills |
4-5 |
Undead will not approach , but will follow and watch the Priest |
6-8 |
Undead will
leave the area if possible, if not they will keep as far from the Priest as possible. Trying to force Undead into a corner this way will result in the Turning being Broken!! |
9-10 |
Undead will flee along the path of least resistance. 1d6 Undead of IQ 10 or less will be disintegrated |
11-14 |
As Above. Except 1d6 Undead of IQ12 or less, or 2d6 of IQ 10 or less will be disintegrated |
15-20 |
As above, Except 1d6 Undead of IQ15 or less, or 2d6 of IQ12 or less, or 3d6 of IQ10 or less will be disintegrated. |
21-30 |
As above, except 2d6 Undead of IQ15 or less, or 2d6 of IQ12 or less are disintegrated, and Undead of IQ16 and above take 2d6 damage. |
Critical Success or Failure
Critical Success' and Failures are only rolled with as Natural 3 or 18
Critical Success
On a Roll of 3 :
For the Priest- The Priest can Destroy up to 1d6 Undead of IQ 18 or less or 3d6 Undead of IQ15 or less.
For the Undead- Priests of that God can no longer Turn this Undead and they get +4 to Skill for attacks.
Critical Failure
On a Roll of 18:
For the Priest-Roll on Table below and apply result.
1 | Priest Faints and is unconscious for 1d6 Minutes and aquires Mild Phobia of that type of Undead |
2 | Undead get +4 to their Attack Skill |
3 | Undead get +2 to their Attack Skill |
4 | Undead get +2 to their Attack Skill |
5 | Undead get +4 to their Attack Skill |
6 | Priest Flees in Terror for 1d6 minutes and acquires Severe Phobia of that Type of Undead |
For the Undead-Reduces their IQ Equivalent by 5 and if they survive they take 2d6 Damage