Gold Dragon

Gold dragons are wise, judicious, and benevolent. They often embark on self-appointed quests to promote goodness, and are not easily distracted from them. They hate injustice and foul play. A gold dragon frequently assumes human or animal guise and usually will be encountered disguised.

At birth, a gold dragon's scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales grow completely golden.
    Gold dragons speak their own tongue and 18% of hatchling gold dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.

GM Gold and Silver Dragon Info
Hatchling

ST:15

DX:9

IQ:12

HT:15

Speed:8/4

Dodge:4

PD/DR:1/5

Damage:1d+2, 1d+2, 3d-2

Reach:R, C, 1

Size:5

Breath Weapon:Cone of Fire/Chlorine Gas

             Range:15/10

             Damage:3d-2

Magery/Spells:0/0

Magic Resistance:0

Fear Radius:0

Young

ST:25

DX:11

IQ:12

HT:15/25

Speed:10/5

Dodge:5

PD/DR:1/6

Damage:2d-1, 2d-1, 3d-1

Reach:R,C,1

Size:7

Breath Weapon:Fire/Chlorine

             Range:21/14

             Damage:3d

Magery/Spells:3/15-30

Magic Resistance:0

Fear Radius:0

Adolescent

ST:40

DX:12

IQ:13

HT:15/40

Speed:12/6

Dodge:6

PD/DR:2/7

Damage:2d, 2d, 3d

Reach:R, C, 1

Size:8

Breath Weapon:Fire/Chlorine

             Range:24/16

             Damage:3d+2

Magery/Spells:3/30-50

Magic Resistance:L3

Fear Radius:15 yds

Young Adult

ST:50

DX:13

IQ:14

HT:15/55

Speed:14/6

Dodge:7

PD/DR:3/8

Damage:2d+1, 2d+1, 3d+1

Reach:R, C, 1, 2

Size:10

Breath Weapon:Fire/Chlorine

             Range:30/20

             Damage:4d-2

Magery/Spells:3/50-80

Magic Resistance:L4

Fear Radius:20 yds

Adult

ST:60

DX:14

IQ:15

HT:15/70

Speed:18/6

Dodge:9

PD/DR:3/9

Damage:2d+2, 2d+2, 3d+2

Reach:R, C, 1, 2

Size:12

Breath Weapon:Fire/Chlorine

             Range:36/24

             Damage:4d+1

Magery/Spells:3/60-90

Magic Resistance:L5

Fear Radius:30 yds

Old Adult

ST:70

DX:15

IQ:16

HT:16/90

Speed:22/6

Dodge:10

PD/DR:4/10

Damage:3d-2, 3d-2, 4d-2

Reach:R, C, 1, 2

Size:15

Breath Weapon:Fire/Chlorine

             Range:45/30

             Damage:5d-1

Magery/Spells:3/70-100

Magic Resistance:L6

Fear Radius:40 yds

Great Wyrm

ST:85

DX:15

IQ:17

HT:16/110

Speed:26/6

Dodge:10

PD/DR:4/11

Damage:3d-1, 3d-1, 4d-1

Reach:R, C, 1, 2, 3

Size:17

Breath Weapon:Fire/Chlorine

             Range:51/34

             Damage:5d+2

Magery/Spells:3/90-120

Magic Resistance:L7

Fear Radius:50 yds

* Speed is Airborne/Ground

* Breath Weapon:

Cone of Fire; 5ft wide to 30ft wide x #yds long

Cloud of Chlorine Gas; 20-40ft Wide x 15-30 ft High x #yds Long

* Special Abilities:

Special Abilities are cast at L20

Dragon Fear

Alertness L3

All:

Breathe Water

Beast Speech

Shapeshifting  3 times/day

Young:

Bless 3 times/Day(1 point at Young,add 1 point for every 2 Age Catagories)

Adolecent:

Truthsayer   3 times/day

Young Adult:

Beast  Summoning 3 times/day

Adult:

Luck Bonus* See Notes Below

Old Adult:

Detect Gems 3 times/day , Quest Once/day

Great Wyrm:

Diet:

Pearls or Small Gems

Notes:

The luck bonus power of  adults is used to aid good adventurers. By touch the dragon can enchant one gem to bring good luck. The gem is usually one which has been embedded in the dragon's hide. When the dragon carries the gem, it and every good creature in a 10' radius per age category of the dragon receives a Luck Advantage to all dice rolls per Hour.Stone of GoodLuck. If the dragon gives a gem to another creature only the bearer gets the bonus. The enchantment lasts one hour per age category of the dragon. plus 1-3 hours and gives the Bearer One extra Luck roll per Hour. The enchantment ends if the gem is destroyed before its duration expires.

1 Hour = 1 Hour of  Playing time not Game Time

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