Goblins are one of the most numerous of the Humanoid/Goblinoid races in Ariane, and are found in all corners of the planet . Goblins are also one of the most destructive races on Ariane, and their need for new living areas constantly brings them into conflict with other Sub-Terrain Dwelling Races such as Dwarves. Goblins and Kobolds also have their problems but seem to live in an uneasy truce with each other, and regularly ally to fight Dwarves.
Goblins have an incredible memory and will carry a grudge for their entire lives, though it also means that they will remember a favour for just as long. This memory is also a major reason that Goblins have not advanced very much, as they never write anything down and much knowledge is lost when Goblin Communities suffer large loses of Key leaders, especially Priests and Chiefs. Goblins rarely serve in organised armies, though they are used a lot as Light Skirmishers and Raiders mounted on Wargs. Goblins have little in the way of discipline however and and generally suffer heavy loses in anything less than idea circumstances.
Goblins would be considered nuisances except for their numbers, and along with Kobolds cause the most destruction to Human and Demi-Human property and life in all Ariane. Goblins will rarely be accepted in lands rules by Law, though there have a been a few notable exceptions.
If the Goblin is played in a Human/Demi-Human dominated campaign add these disadvantages
Total Cost |
+21 |
In Human Game |
+1 |