Faerie Dragon

Hatchling

ST:2

DX:9

IQ:12

HT:12/4

Speed:9/4

Dodge:4

PD/DR:0/1

Damage:1d-4, 1d-4, 1d-3

Reach:C

Size:½

Breath Weapon:Euphoria Gas

             Range:1 yd

             Damage:-

Magery/Spells:1/2-5

Magic Resistance:L1

Fear Radius:0

Young

ST:2

DX:10

IQ:13

HT:12/5

Speed:11/5

Dodge:5

PD/DR:0/2

Damage:1d-3, 1d-3, 1d-2

Reach:C

Size:½

Breath Weapon:Euphoria Gas

             Range:1

             Damage:-

Magery/Spells:1/5-15

Magic Resistance:L3

Fear Radius:0

Adolescent

ST:3

DX:11

IQ:14

HT:12/9

Speed:12/6

Dodge:6

PD/DR:1/2

Damage:1d-2, 1d-2, 1d-1

Reach:C

Size:1

Breath Weapon:Euphoria Gas

             Range:1

             Damage:-

Magery/Spells:2/15-30

Magic Resistance:L4

Fear Radius:-

Young Adult

ST:4

DX:12

IQ:15

HT:12/13

Speed:15/6

Dodge:7

PD/DR:1/3

Damage:1d-1, 1d-1,1d

Reach:C

Size:1 ½

Breath Weapon:Euphoria Gas

             Range:2

             Damage:-

Magery/Spells:2/20-40

Magic Resistance:L5

Fear Radius:-

Adult

ST:4/6

DX:13

IQ:16

HT:14/17

Speed:19/6

Dodge:8

PD/DR:2/3

Damage:1d, 1d, 1d+1

Reach:C

Size:1 ½

Breath Weapon:Euphoria Gas

             Range:2

             Damage:-

Magery/Spells:3/30-50

Magic Resistance:L6

Fear Radius:-

Old Adult

ST:5/8

DX:14

IQ:17

HT:15/20

Speed:23/6

Dodge:9

PD/DR:2/4

Damage:1d+1, 1d+1, 1d+2

Reach:C

Size:2

Breath Weapon:Euphoria Gas

             Range:2

             Damage:-

Magery/Spells:3/35-55

Magic Resistance:L8

Fear Radius:-

Great Wyrm

ST:5/10

DX:15

IQ:18

HT:15/30

Speed:27/6

Dodge:10

PD/DR:2/5

Damage:1d+1, 1d+1, 1d+2

Reach:C

Size:2

Breath Weapon:Euphoria Gas

             Range:2

             Damage:-

Magery/Spells:3/45-65

Magic Resistance:L9

Fear Radius:-

* Speed is Airborne/Ground

* Breath Weapon:

Euphoria Gas Cloud, 3ft wide x # yds long. Character resists with HT-1 * See Below

* Special Abilities:

Alertness L3

All:

Invisibility at L20

Young:

Adolecent:

Young Adult:

Adult:

Old Adult:

Great Wyrm:

Food:

Notes:

A faerie dragon usually begins its attacks by turning invisible and using its breath weapon, a 3-foot wide by # yds long cloud of euphoria gas. A victim failing a HT-1 roll will wander around aimlessly in a state of bliss for the next 3d4 minutes, during which time he is unable to attack and his Active Defenses decreased by 3. Even though he is unable to attack, the victim can keep his mind on the situation if he succeeds on an Intelligence check (by rolling his Intelligence score or less on 3d6) each round; if he fails an Intelligence check, he completely loses interest in the matters at hand for the duration of the breath weapon's effect.

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