Below is a listing of the various Alchemical Elixirs available in Balimer, these include Elixirs from regular Alchemists and those provided by Temples. The Elixirs from Temples are going to be more powerful than regular Elixirs, but only if they effect something the God/Goddess has power over ( ie: Eldaria = Healing, Resavion = Light, etc .) and generally aren't for sale to the general public. Elixirs from Temples are only given to either Priests or Knights of the Temple or Lay Members of Good Standing, though they are on occasion sold to adventurers who are favored by the temples God/Goddess.
The various Elixirs are listed in categories according to their general purpose.
These potions confer on the imbider the powers of the appropriate Animal Control Spell for 3d x 10 minutes. These potions are generally only given out to Druids of Raglovan or Rangers of Mielikki.
These Potions confer on the imbider the powers of the appropriate Animal Control Spell for 3d x 5 minutes. these potions are available from Alchemists for 500 - 700 Florin
Subject can converse with Animals as per the Beast Speech Spell for 4d minutes. Also comes in a Powder Form. These Potions are generally only given out to Druids or Rangers.
A lesser variant of the above , which lasts for 2d minutes and is available for between 750 - 900 Florin from Alchemists
These Potions are given to those favored by Raglovan or Mielikki and are created for specific people only. Possession of these Potions by the wrong people is considered an insult to Raglovan & Mielikki, and they will be hunted down if found out. The potion confers the powers of the Shapechange Spell on the Subject for 5d Minutes.
This Elixir can be bought by any Warrior from Temples of Masoran ( God of Competition and Combat ) and gives the Subject these modifiers. Adds 2 to ST, DX & HT, but Subtracts 4 from IQ and gives the subject the Bloodlust Disadvantage. Generally only taken before a Major Battle. This Elixir comes in 3 forms ( Potion, Powder or Pastille) and costs between 800 and 1100 Florin
This Unguent is spread over the body of the Subject and confers a DB of 1 and DR of 4 for 1d + 1 hours. This unguent is made by both the Temples of Zan and Masoran and is available for between 3000 and 3200 Florin
Similar to the above Unguent, but only giving protection of DR 3 to entire body for 1d + 1 hours ,and available from Alchemists for between 2000 and 2200 Florin
Subjects DX is increased by 1d points for 1 hour and the subject is effected as per the Bravery Spell {p65 Magic Book} for that time. Available from either the Temples of Masoran or Zan, or from Alchemists for between 270 - 400 Florin
Subject feels no fatigue for 1d hours, except for fatigue caused by his own spellcasting, which is subtracted normally. At the end of that time, his ST is reduced to 0 and he falls unconscious. $300 in materials; 6 weeks. Cost: 1 ,400 - 2.400 Florin.
Subject’s Basic Speed and Move are both increased by 1 for 3d x 4 minutes. Up to three doses of this elixir may be taken at once, for increased effect, but roll separately for the time each dose lasts. Any form except pastille. 200 Florin in materials; 3 weeks. 550 / 850 Florin.
Subject’s ST is increased by 1d points for 1 hour. This increases encumbrance, weapon damage, etc., appropriately, but does not give extra fatigue points. Powder or potion. 100 Florin in materials; 2 weeks; -1 to skill. Cost: 250 Florin.
Subject’s Stealth and Climbing abilities are each raised by 1d points (roll separately) for 1 hour. Unguent only. 300 Florin in materials; 3 weeks; - 1l to skill. Cost: 500 - 2,000 Florin. Illegal in many cities!
Subject’s encumbrance levels are multiplied by 4 for 1d+1 hours - so, if his extra heavy encumbrance is normally 200, it becomes 800! Encumbrance effects having to do with spells (e.g., Teleport) are not affected. Potion only. This elixir is sometimes carried by hunters, trappers and miners so that if they find something heavy but valuable, they call bring it out themselves. It also works on animals, and can be used to let a load-beast carry more. 200 Florin in materials, 1 week. Cost: 300 Florin - 400 Florin.
Subject has +4 to Leadership skill for the next 1d hours, and +2 to Strategy and Tactics skills. Potion only. 400 Florin in materials; 7 weeks. Cost: 1,650 Florin - 1,800 Florin
Subject is perceived as untrustworthy and unattractive; everyone reacts to him at -4 for the next 1d+2 hours. Any form. 300 Florin in materials; 4 weeks. Cost: 1,000 Florin - 1,700 Florin.
Subject suffers effects of Madness spell (p. 67) lasting 1d hours. The maker may attempt to specify the precise form of madness the elixir will cause, but must make his Alchemy roll by 2 or better to produce the results he wants; on a success by less than 2, the madness is rolled randomly. Any form. 100 Florin in materials; 1 week. Cost: 200 Florin - 400 Florin.
Makes the subject violently jealous of anyone of equal or superior intelligence, wealth, beauty, and so on - whatever attainments the subject most prizes - for 1d hours. Any form. 50 in materials; 2 weeks. Cost: 400 Florin - 750 Florin.
Subject will care nothing for the opinions or well-being of any but himself for 1d+1 hours. He will be very happy and self-satisfied during this time. The chief legitimate use of this elixir is to treat depression! Any form except potion. 20 Florin in materials; 4 weeks. Cost: 750 Florin - 1,450 Florin.
Subject hates all that he normally loves for 1 hour. Any form. 125 Florin in materials; 1 week. Cost: 300 Florin - 500 Florin.
Subject is affected as per the Fear spell (p. 65), including resistance roll against the alchemist's skill. May be made in pastille form (normal effect) or potion (subject resists at -4). 550 Florin in materials; 1 week. Cost: 225 Florin - 400 Florin.
Subject's ST is reduced by 3 for every dose taken (up to four can have effect), for 1d hours. Any form, but pastille effect only lasts 1d minutes. 50 Florin in materials; 2 weeks. Cost: 400 Florin - 750 Florin.
Subject suffers the disadvantage of Lecherousness (p. B34) for 1d hours. Any form. 200 Florin in materials; 10 days. Cost: 500 Florin - 700 Florin.
Subject has -2 to all die rolls for one day. Any number of doses can affect a person simultaneously! Any form. 100 Florin in materials; 3 weeks. 650 Florin - 1,150 Florin.
Subject's IQ is reduced by 3 for every dose taken (up to four can have effect), for 1d hours. Any form. but pastille effect only lasts 1d minutes. 150 Florin in materials; 2 weeks. Cost: 500 Florin - 850 Florin
A poison, doing 4d damage; a successful HT roll reduces this to 2d damage. Symptoms include numbness and paralysis. A second dose will not be effective until an hour after the first. Any form. 100 Florin in materials; 2 weeks. Cost: 500 Florin - 800 Florin. Illegal almost everywhere!
Subject becomes a year older, permanently. Appropriate aging rolls must be made immediately. Antidote must be given within 6 hours to be effective! Any form. 300 Florin in materials; 3 weeks. Cost: 825 Florin - 1,350 Florin.
Subject is fireproof, as per the lowest level of the Resist Fire spell (p. 37) for 1d hours. Potions of this type made at the Temples of Jorualon or Pyhrus confer the 2nd level of Fire Resist as well. Potion only. 300 Florin in materials; 1 week. Cost: 500 Florin - 700 Florin.
Subject turns into an animal, as per Shapeshifting spell (p. 25) , for 2d hours. Note that it is possible for the subject to be trapped in beast-form; if this happens, either Janus elixir or a Remove Curse spell will restore his natural shape. If the subject takes the elixir knowingly, he may transform into any creature within the limits of twice his body weight to 1/10 his body weight. If the subject takes it unknowingly, he is transformed into the creature most appropriate to his personality (GM's decision). Potion or powder only. 800 Florin materials; 12 weeks. Cost: 3,000 Florin - 5,000 Florin.
Gives power of flight, as per Flight spell (p. 71) , for 1 hour, these elixirs can also be bought, in small amounts, at Temples of Falcon, those made at the temple last for 4 hours. Potion or powder. 500 Florin in materials; 10 weeks; -2 to skill. Cost: 3,000 Florin - 4,700 Florin.
Give subject the power to see auras, as per the Aura spell (p. 53) , for 1d minutes. Commonly used by Trail Judges to accetain the Truth. Unguent only; must be applied to eyes. 200 Florin in materials; 4 weeks; -l to skill. Cost: 550 Florin - 600 Florin.
Gives subject the ability to walk on water as though it were dry land for 3dx4 minutes. If the subject falls, he will not get wet. Subject may not dive or swim while under this potion's influence, any more than he could dive into the earth! Potion and powder only. 150 Florin in materials; 3 weeks. Cost: 700 Florin.
Subject is invisible for ldxl0 minutes. Potion only. 1,000 Florin in materials; 16 weeks; -3 to skill. Cost: 3,000 Florin - 6,000 Florin. Illegal in many places!
Subject may breathe water, as per Breathe Water spell (p. 35), for I d hours. Potion only. 50 Florin in materials; 5 weeks; -1 to skill. Cost: 600 Florin.
Subject has the Luck advantage (p. B21) for 2d game-hours. Any form except potion. 200 Florin in materials; 6 weeks: -2 to skill. Cost: 1,300 Florin.
Cures any and all diseases of subject, and restores 2 points of HT. Only one dose per day will be effective. Potion only. 200 Florin in materials; 4 weeks: -1 to skill. Cost: 750 Florin. If gained from the Temple of Eldaria, restores 4 points of HT
Subject will be fertile/potent for 1 hour. Except for eunuchs or similar unfortunates, offspring will come of any natural union made during this period. Unusual combinations (e.g., elf and dwarf) will not necessarily result in offspring even with the potion, but the possibility is there... Potion only. This potion has a distinct, unmistakable ruby-red glow. 1,500 Florin in materials; 20 weeks; -4 to skill. Cost: 6,000 Florin. Only rarely is this Potion availible outside Temples to Delmancia
Restores 1 d points of lost HT - or, if HT is normal, restores 2d of lost fatigue. Repeated doses have full effect. Potion or unguent. 50 Florin in materials; 1 week. Cost: 120 Florin - 250 Florin. When aquired at the Temple of Eldaria this Potion will restore 2d HT, or HT is normal 3d of Lost Fatigue.
Subject falls into a deep sleep lasting indefinitely. Roll vs. HT yearly; on a critical success, subject wakens. Otherwise, he can only be revived by the Janus elixir. He requires no food, and is unaffected by age or disease, though physical attacks do normal damage. Wounds neither heal nor worsen, though bleeding must be staunched or he will bleed to death. In essence, this is “suspended animation.” 4,500 Florin in materials; 25 weeks. 9,000 Florin.
Subject becomes a year younger, permanently. Potion only. 6,000 Florin in materials; 50 weeks; -8 to skill. Cost: 25,000 Florin.
The subject must rub the elixir (unguent only) into his own skin at the site of an injury. Will restore a single arm or leg (completely) or a single hand, foot, finger, etc., or a single eye or ear. $300 in materials; 20 weeks; -3 to skill. Cost: $5,000/$11,000.
Counteracts the effect of any other alchemical products. A dose of Janus will instantly undo the effect of any or all other elixirs, except healing elixirs, on the subject. It also gives “immunity” to further doses of elixir of any type, but only for 1d minutes after the Janus is taken! Potion, powder or unguent. $250 in materials; 2 weeks; -2 to skill. Cost: $400/$1,000.
Subject must roll vs. HT-4 or fall instantly asleep. He may not be awakened, except by magic, for (16-HT) hours. After that, the sleep is normal: he will sleep a total of eight hours if not awakened earlier. Any form. $50 in materials; 1 week. Cost: $120/$250.
Restores 2d hits to a newly-dead (within 1 hour) subject, and brings him to life with ST1! On a live subject, it restores 5d hits and all fatigue. No missing parts are restored. Will not work if the head has been destroyed, or if the body has been burned or taken more than HT x 10 hits. Potion only; must be poured in the corpse's mouth. $12,000 in materials; 50 weeks; -5 to skill. Cost: $25.000/$40,000.
When this elixir (unguent form only) is brushed onto the lips of a corpse, it will answer the next question put to it, to the limit of the knowledge it had in life. The brain must be intact; if the person has been dead for more than 2 days, roll to see if the potion works. Use a “base skill” of 16, and subtract the number of days since death. A frozen or otherwise preserved corpse might be responsive for longer, of course. Should this unguent touch a living person, he will immediately suffer the effect of the Death Vision spell (p. 72), and the unguent will be lost. $2,000 in materials (some of which are illegal in many places); 12 weeks; -2 to skill. Cost: $4,100/$6,200.
The subject sees a vision about the next important crisis or turning point in his life. This is entirely up to the GM; however, if there is danger ahead or an important choice about to be made, it is reasonable for the vision to help with it. Powder only. $200 in materials; 10 weeks. $2,000/$3,700.
Subject has first-level Eidetic Memory (p. B20) for one hour. This grants only the IQ roll to remember small details. Potion or powder. $400 in materials; 6 weeks. Cost: $l,500/$2,500.
Subject becomes charismatic for 1d hours. Roll 1 extra die on any reaction roll. Unguent or powder. $100 in materials; 3 weeks; -1 to skill. Cost: $350/$550.
Increases IQ by 1 d points for 1 hour. The increased IQ benefits skill and language use, but not spellcasting. Potion or powder. $600 in materials; 5 weeks; -1 to skill. Cost: $l,500/$2,400.
Subject falls in love with the next-seen member of the opposite sex. Effect is permanent unless counteracted by a dose of Janus (p. 101) , another dose of Eros (which will cause the subject to love someone else), or the Remove Curse spell. Any form. $600 in materials; 3 weeks; -2 to skill. Cost: 5900/52,000.
Subject is drunken, as per Drunkenness spell (p. 66) ; -3 each to DX and IQ, for 1d hours. He is a happy, charismatic drunk (others react at +1) and recovers without a hangover. Powder only; must be taken in wine. $100 in materials; 3 days. Cost: $130/$300.
Subject has +3 reaction to all others for 1d hours. Any form, but pastille effect lasts only 3d minutes. $300 in materials; 2 weeks. Cost: $550/$1,000.
Gives a +6 to subject's Vision for 3dx5 minutes. Unguent only; must be applied directly to the eyes. If two doses are given, the subject's vision becomes no keener but he can also see invisible objects as per the See Invisible spell. $250 in materials; 10 days. Cost: $400/$700.
Subject has +4 to any music skill, or +3 to any reaction to his music (his choice) for 1 d hours. Most bards consider this to be a cheat! Any form, but pastille lasts only 2d minutes. $150 in materials; 4 days. $300/$400.
Gives a +6 to subject's Hearing for 3dx5 minutes. Unguent only; must be applied directly to the ears. $125 in materials; 1 week. Cost: $300/$500.
Gives subject a bonus of 1d+1 on all craft skills for 1d hours; roll separately for each skill attempted. $400 in materials; 4 weeks; -1 to skill. Cost: $1,100/$1,800.